Pervasive Media Studio featured in New Scientist
August 13, 2008
Posted by Clare in: Technology | Mobile | Add a commentLast week New Scientist Technology featured an article by Max Glaskin on the subject of Gaming using GPS technology, with mentions of the Pervasive Media Studio:
"While some location-aware games can be played anywhere, others may be strongly connected to a particular area, says Constance Fleuriot of the Pervasive Media Studio in Bristol, UK, those strongly connected to a particular area, say, Manhattan, and those that can be played anywhere….
Fellow resident Jon Dovey, says GPS gaming is likely to be the first application to introduce the masses to being connected digitally to their surroundings, something he calls "ambient connectivity".
Smoke Signals
September 24, 2007
Posted by Clare in: Events | Innovation | Gaming | Mobile | 1 comment so farAvant garde architects Minimaforms' SMS text message public sculpture ‘Smoke Signals’ at the Offload Festival which took place in Bristol on 13 - 16 September 2007. As a lead up to iShed's Pervasive Media commissioning fund (which will launch in November 2007), Watershed supported a range of located media activities as part of the Offload programme. more…
Offload: Systems for survival
August 9, 2007
Posted by Clare in: Events | Watershed | Mobile | Add a comment
Watershed will host a day of pervasive media projects on 15 September as part of the Offload Festival which take place across the city on 13 - 16 September 2007.
OFFLOAD SYSTEMS FOR SURVIVAL - is the UK’s first interdisciplinary network media and systems arts event on nature, sustainability and ecology. OFFLOAD brings together international, national and local artists and practitioners interested in creating socially engaged work that use new and existing media to address the core themes of ‘Trade, Network and Nomads’ and ‘Health, Wealth and Play’. more…
Artist placement report published
June 6, 2007
Posted by Clare in: Watershed | Innovation | Technology | Gaming | Evaluation | Mobile | Add a comment“Bringing together the arts, technology and social sciences has given us an opportunity to explore how emerging and online and mobile communication technologies can be used to create engaging new experiences outside their original purpose. The work has been inspirational and thought provoking for us and its influence will extend further than the current project.”
Kenton O’Hara, HP Labs, Artist Placement Host, 2007
In 2006, Hazel Grian spent six months in HP Labs in Bristol in the Mobile and Media Systems Lab. With an open brief to collaborate with Labs researchers around video on mobile devices, Hazel focussed on Alternative Reality Games, which use interactive narrative across many different platforms to tell a story.
Ere be Dragons
June 1, 2007
Posted by Clare in: Innovation | Technology | Gaming | Mobile | Add a comment
I met with Active Ingredient and Polar Produce today to discuss hosting AI's Ere Be Dragons at Watershed during the Offload Festival. I saw AI present the game at a conference at HP Labs last year and am particularly excited, not only because it fits with iShed's plans for commissions arounnd pervasive computing, but also because the idea for the game was originally conceived for a funding call for Mobile Bristol, and this will be the first time it is shown here.
Using HP Labs, Bristol's Mscapers technology, Ere Be Dragons takes the form of a multi-player game controlled by the participant’s heart rate. The focus of ’Ere be Dragons is the relationship between art, technology and health.
It playfully recasts players’ relationship both with the space they inhabit and with the unseen space within their bodies. The player’s own body becomes an engaging new companion, a soft machine whose physical response to their exertions they can sense and understand as they walk along.
They will hopefully be in Watershed between 13 - 14 September 2007 where the public and schools groups will get a chance to play.

