jump to navigation

Pervasive or Invasive?

March 6, 2010

Posted by victoria in: Events | Watershed | Innovation | pervasive | ethics | Add a comment

Hands up who likes using Facebook? Me, I do, I like being connected to a network of friends, sending messages and spying on their lives. But do you ever think about how the data you’re idly tapping in, is actually being used? I didn’t, well not until this week when UWE’s Digital Cultures Research Centre presented a talk by Rob van Kranenburg on The Internet of Things; followed by ‘Pervasive or Invasive?’- a seminar at the Pervasive Media Studio where the issues (good and bad) surrounding the ethics of pervasive media, we’re laid out on the table. And it seems a lot of people do think about it.

Not to paint Facebook as ‘the baddie’, logs are recorded by almost all the internet services we used regularly - Google, Yahoo, Ebay, Amazon, Twitter the list goes on - and this can generate a surprisingly clear picture of our lives. Nello Cristianini, Professor of Artificial Intelligence at Bristol University showed us a list of web searches from a random IP address - and the results were scary. The list revealed the computer belonged to a couple; him bi-polar with a cocaine addiction; and her concerned with becoming pregnant and the effect his drug use could have on their ability to conceive. A private situation, and here we were reading it within a public context. It felt wrong, but it was supposed to. And in that moment I assessed what my own searches would say about me; who I am; where I live; what I do; who my friends are; and what a company such as Google or a Government could do with that data? Right now, Google would most likely make (more than a few) bucks through targeted marketing - allowing companies to try and entice me to buy things (they think) I’ll like. And what about the Government? They can’t persuade us to carry ID cards, but we all happily carry mobile phones that track our every movement. But where’s the harm? Most of us probably aren’t too concerned; the value of the transaction is worth it - so what if I get a few adverts on my Facebook page? I can just ignore them as I flick through my friend’s latest photo uploads. And what if I’m abducted? Great, the Police can use my phone’s location data to find me.

Now propel yourself 10 years into the future. As the majority of us now use email and mobile phones, telephone boxes and Royal Mail are extinct. The last 5% of us who held out have now been forced into this new digital world. Anonymity will be almost impossible. What will this mean? And what will happen when the dataset collected by Google is matched with the dataset collected by Amazon? What will this say about us? And what are the implications of Government and security in this? As we head into this new digital world (where the choice to opt out no longer exists), will the value of the transaction still be worth it? What will be the real price of free?

So that’s the scary scenario - it’s clear the digital world is upon us, expanding at an alarming rate (just think about all the changes we’ve seen in the last 20 years), so what can we do to make a positive future?

Rob van Kranenburg talks of a future (which has begun) where everything is digitally connected from yogurt pots to bus tickets via radio frequency identification (RFID) tags. This is a rapidly growing near invisible network, which Rob believes must be exposed and debated as it is implicated. A loose network of interested people formed to do this very job; they became The Council of the Internet of Things. You can check them out (and join them) here: http://www.theinternetofthings.eu/

But surely the Internet of Things and pervasive media services are corporate, expanding and out of our control? How can we as individuals, make positive change within this landscape? Well, there are many things we could do; we could join The Council; we could strengthen our physical communities by using data to enable sharing between neighbours; we could, as a majority, charge Facebook for use of our data; or we could follow Usman Haque’s lead and design companies like Pachube.

These are changing times, so it’s important that talks and seminars such as this take place - enabling free and open, ethical debate. I am however left wondering how conscientious our designers of the future need to be. As they create tools, services and experiences that utilise our data, will they lead the way in this new world?

Speakers at the symposium included Rob van Kranenburg, Innovation and Media Theorist; Nello Cristianini, Professor of Artificial Intelligence, University of Bristol; Patrick Crogan, Senior Lecturer, Film/Media/Cultural Studies, UWE; Lizbeth Goodman, Director of Research, Futurelab Education; and Andy Miah, Professor of Ethics & Emerging Technologies, University of the West of Scotland.

Rob van Kranenburg’s talk is now available to watch on dShed.net - and we’re inviting you to join the debate: On 26th March, Professor Jon Dovey from the Digital Culture’s Research Centre will chair a conversation on Twitter, so get involved and tell us your views. #DCRCUK



PM Studio is looking for an adventurous, collaborative, creative technologist

February 23, 2010

Posted by Shirin in: Watershed | Innovation | Recruitment | Bristol | pervasive | Add a comment

Creative Technology Research Associate (one year fixed term)

Grade: 2 £27,000

"Everyone at Watershed has a passion for doing a job properly. Often doing a job properly involves creativity, innovation and a lot of thought: being encouraged to do those things, and working with others who do too, every day, is what makes Watershed both a great place and a great place to work." Oliver Humpage, Watershed ICT Coordinator

The Role:

This one year research post will play a key role in developing collaborative, publicly-facing projects and ideas in The Pervasive Media Studio.

The role will provide residents and collaborators with technical inspiration, collaboration and support. It has a broad remit: sometimes you will be exploring cutting-edge research, sometimes you will be coding an artist's project, sometimes (but less so) you will be re-setting the router.

About you:

You will have the ability to understand and inspire, listen and communicate and then make brilliant ideas happen. You need to know your stuff and have a flexible, adventurous and collaborative approach to work.

About us:

The Studio is part of Watershed. We have a formal partnership with UWE's Digital Cultures Research Centre. We are a multi-disciplinary lab exploring and producing pervasive media content, applications and services. We work within a brilliant community of artists, creative companies, technologists and academics. Our projects include gaming, projections, location-based media, digital displays and new forms of performance. Some are commercial, some are cultural. We test our projects as early as possible and iterate. We have a great workspace, an open ethos and a can-do attitude.

This research associate post is supported by funding from the South West Regional Development Agency.

How to apply:

To visit the Studio Website to download the job description and application form click: here.



2009 at the Pervasive Media Studio

January 12, 2010

Posted by Shirin in: Innovation | Gaming | Mobile | Bristol | pervasive | Add a comment

The Pervasive Media Studio brings together creative practice and technological innovation to produce the content, applications and experiences of the future. The Studio was built on the legacy of Mobile Bristol and is a collaboration by Watershed and UWE's Digital Cultures Research Centre (DCRC) and managed by iShed.

The last 12 months have been exciting and busy. We have received some great recognition including the Media Innovation Award For Outstanding Contribution, the One World Media Award for Hazel Grian and a Vauxhall commission for Duncan Speakman's subtlemob as if it were the last time. Other highlights of the year include the Extended Theatre Experience which researched digital technology and theatre; Simon Games' igfest attracting over 1000 players from across the world and AntiVJ's Projecting Holograms.

We were also delighted to secure Technology Strategy Board funding for a collaborative research project with Bristol Old Vic, Historic Royal Palaces, the New Museum of Bristol and Calvium. Entitled 'Unlocking markets for content delivery', the project will deliver prototype authoring and delivery services to smart phones.

To see a full list of our projects, click here.

Hellos and Goodbyes
2009 saw some founding residents graduate from the Studio to continue their success. Mobile Pie have developed into an award-winning mobile content studio specialising in games and entertainment; Thought Den have extended their impressive portfolio with pervasive media training sessions for the BBC and Simon Games produced social street game Drom with London’s Soho Theatre, before taking over their own studio space in the city. Among those that have joined the Studio in recent months are start-up company Calvium, artist Luke Jerram and PhD researcher Tine Bech.

To see a full list of our Studio residents, click here.

Visits, Travels and Guests
2009 was a year of exciting visits, trips and festivals; the Guardian Technology podcast was recorded at the studio and featured interviews with many residents; Jim Knight, the Minister for the South West visited us in the context of the Digital Britain report and legendary music producer Jools Holland supported Media Sandbox commission Visual Voice Pro. Our favourite 2009 destinations include Glastonbury Festival where Studio Resident Tarim decorated the BBC village screen with his Instant Graffiti; Birds Eye View film festival where we provided a taste of pervasive media and SXSW Interactive Festival.

Read the visits and festivals blog.

Digital Cultures Research Centre
Finally, late in 2009, the University of the West of England became an official partner of the Pervasive Media Studio. The Digital Cultures Research Centre (DCRC) led by Professor Jon Dovey, is now permanently based within the Studio to represent and promote the work of a diverse network of researchers from the Faculty of Creative Arts and the Bristol Institute of Technology.

Visit us at: www.pmstudio.co.uk 



Pervasive Games and Playful Experiences: succesful panel at SXSW interactive

October 19, 2009

Posted by Clare in: Events | Innovation | Bristol | pervasive | Add a comment

One of the panels that I submitted (in conjunction with people from last year's Arts Council funded SXSW delegation) is now officially programmed for South by South West Interactive 2010:

Pervasive Games and Playful Experiences: Rendering the Real World - The most photorealistic, networked environment you can play in is real life”. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events. Building on previous SXSW events,
leading practitioners will explore the ethics, design challenges and business potential of this new form.

I submitted the idea over the summer and it went to community vote, the SXSW Advisory Boards and SXSW staff before making it through to the first batch of events to be programmed this year.

Now to confirm panelists, which will be really tricky as there are so many brilliant people from all over that would make a valuable contribution…



Welcome to igfest - the interesting games festival.

September 13, 2008

Posted by victoria in: Events | Gaming | pervasive | Add a comment

Moose Hunt

The Pervasive Media Studio is buzzing this week with preparations for igfest - the interesting games festival, 19th-21st September.

Taking place around the Harbourside in Bristol, igfest is the first festival in the south west to invite people to discover and re-discover the city through playing games in the streets. Freed from screens and boards, players of these games roam the streets hungry for fun. One game may see you fleeing over Pero's bridge with a Pac Man ghost on your tail, another has you playing snakes and ladders up and down the stairs and slopes of a multi story car park.

The final testing phase completed last week, saw a number of willing volunteers testing the tech for Moose Hunt.  Useful questions were raised and discussed around using cross platform GPS apps - questions that will enrich future development of pervasive gaming. The test also revealed a couple of software niggles to be ironed out this weekend.

Beginning next week - you are invited to play Moose Hunt.

Moose will be making his autumn migration from the deepest Forest of Dean to Bristol over the week before the festival. Your mission is to find him and photograph him. Text 'moose' to 60300 to receive a map of the moose's current location. But be careful, the moose will be told your location and if he 'shoots' you before you 'shoot' him you are out of the game. Prizes for photographs in various categories including first sighting.

To find out more about igfest go to http://igfest.org/ or join the facebook group by logging in and typing igfest into facebook's search box.